5 research outputs found
Fluids real-time rendering
In this thesis the existing methods for realistic visualization of
uids
in real-time are reviewed. The correct handling of the interaction of light
with a
uid surface can highly increase the realism of the rendering, therefore
method for physically accurate rendering of re
ections and refractions will be
used. The light-
uid interaction does not stop at the surface, but continues
inside the
uid volume, causing caustics and beams of light. The simulation
of
uids require extremely time-consuming processes to achieve physical
accuracy and will not be explored, although the main concepts will be given.
Therefore, the main goals of this work are:
Study and review the existing methods for rendering
uids in realtime.
Find a simpli ed physical model of light interaction, because a complete
physically correct model would not achieve real-time.
Develop an application that uses the found methods and the light
interaction model
Manipulació i interacció en entorns de realitat virtual d'una aplicació mèdica
L'objectiu principal del projecte consisteix en migrar una aplicació de sobretaula que permet visualitzar reconstruccions tridimensionals d’estructures
anatòmiques a un entorn de realitat virtual. S'implementaran i avaluaran
diferents mètodes de manipulació i interacció que siguin intuïtius i
fàcils d'usar en entorns de realitat virtual; també s’estudiarà la viabilitat i
usabilitat de l’aplicació per a ser utilitzada en entorns mèdics
Fluids real-time rendering
In this thesis the existing methods for realistic visualization of
uids
in real-time are reviewed. The correct handling of the interaction of light
with a
uid surface can highly increase the realism of the rendering, therefore
method for physically accurate rendering of re
ections and refractions will be
used. The light-
uid interaction does not stop at the surface, but continues
inside the
uid volume, causing caustics and beams of light. The simulation
of
uids require extremely time-consuming processes to achieve physical
accuracy and will not be explored, although the main concepts will be given.
Therefore, the main goals of this work are:
Study and review the existing methods for rendering
uids in realtime.
Find a simpli ed physical model of light interaction, because a complete
physically correct model would not achieve real-time.
Develop an application that uses the found methods and the light
interaction model
Fluids real-time rendering
In this thesis the existing methods for realistic visualization of
uids
in real-time are reviewed. The correct handling of the interaction of light
with a
uid surface can highly increase the realism of the rendering, therefore
method for physically accurate rendering of re
ections and refractions will be
used. The light-
uid interaction does not stop at the surface, but continues
inside the
uid volume, causing caustics and beams of light. The simulation
of
uids require extremely time-consuming processes to achieve physical
accuracy and will not be explored, although the main concepts will be given.
Therefore, the main goals of this work are:
Study and review the existing methods for rendering
uids in realtime.
Find a simpli ed physical model of light interaction, because a complete
physically correct model would not achieve real-time.
Develop an application that uses the found methods and the light
interaction model
Manipulació i interacció en entorns de realitat virtual d'una aplicació mèdica
L'objectiu principal del projecte consisteix en migrar una aplicació de sobretaula que permet visualitzar reconstruccions tridimensionals d’estructures
anatòmiques a un entorn de realitat virtual. S'implementaran i avaluaran
diferents mètodes de manipulació i interacció que siguin intuïtius i
fàcils d'usar en entorns de realitat virtual; també s’estudiarà la viabilitat i
usabilitat de l’aplicació per a ser utilitzada en entorns mèdics