5 research outputs found

    Fluids real-time rendering

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    In this thesis the existing methods for realistic visualization of uids in real-time are reviewed. The correct handling of the interaction of light with a uid surface can highly increase the realism of the rendering, therefore method for physically accurate rendering of re ections and refractions will be used. The light- uid interaction does not stop at the surface, but continues inside the uid volume, causing caustics and beams of light. The simulation of uids require extremely time-consuming processes to achieve physical accuracy and will not be explored, although the main concepts will be given. Therefore, the main goals of this work are: Study and review the existing methods for rendering uids in realtime. Find a simpli ed physical model of light interaction, because a complete physically correct model would not achieve real-time. Develop an application that uses the found methods and the light interaction model

    Manipulació i interacció en entorns de realitat virtual d'una aplicació mèdica

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    L'objectiu principal del projecte consisteix en migrar una aplicació de sobretaula que permet visualitzar reconstruccions tridimensionals d’estructures anatòmiques a un entorn de realitat virtual. S'implementaran i avaluaran diferents mètodes de manipulació i interacció que siguin intuïtius i fàcils d'usar en entorns de realitat virtual; també s’estudiarà la viabilitat i usabilitat de l’aplicació per a ser utilitzada en entorns mèdics

    Fluids real-time rendering

    Get PDF
    In this thesis the existing methods for realistic visualization of uids in real-time are reviewed. The correct handling of the interaction of light with a uid surface can highly increase the realism of the rendering, therefore method for physically accurate rendering of re ections and refractions will be used. The light- uid interaction does not stop at the surface, but continues inside the uid volume, causing caustics and beams of light. The simulation of uids require extremely time-consuming processes to achieve physical accuracy and will not be explored, although the main concepts will be given. Therefore, the main goals of this work are: Study and review the existing methods for rendering uids in realtime. Find a simpli ed physical model of light interaction, because a complete physically correct model would not achieve real-time. Develop an application that uses the found methods and the light interaction model

    Fluids real-time rendering

    No full text
    In this thesis the existing methods for realistic visualization of uids in real-time are reviewed. The correct handling of the interaction of light with a uid surface can highly increase the realism of the rendering, therefore method for physically accurate rendering of re ections and refractions will be used. The light- uid interaction does not stop at the surface, but continues inside the uid volume, causing caustics and beams of light. The simulation of uids require extremely time-consuming processes to achieve physical accuracy and will not be explored, although the main concepts will be given. Therefore, the main goals of this work are: Study and review the existing methods for rendering uids in realtime. Find a simpli ed physical model of light interaction, because a complete physically correct model would not achieve real-time. Develop an application that uses the found methods and the light interaction model

    Manipulació i interacció en entorns de realitat virtual d'una aplicació mèdica

    No full text
    L'objectiu principal del projecte consisteix en migrar una aplicació de sobretaula que permet visualitzar reconstruccions tridimensionals d’estructures anatòmiques a un entorn de realitat virtual. S'implementaran i avaluaran diferents mètodes de manipulació i interacció que siguin intuïtius i fàcils d'usar en entorns de realitat virtual; també s’estudiarà la viabilitat i usabilitat de l’aplicació per a ser utilitzada en entorns mèdics
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